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Architectural Visualisation

Here's a fun little job I completed recently. My client purchased an apartment in the spectacular Clyde Quay development on the Wellington waterfront. However her situation has changed and she is now seeking to sell the apartment. The unit is still under construction so she needed some visuals to accompany her advertisements, which is where I came in.

It was a really interesting task for me. I've done a lot of environment design for the entertainment industry though the subject matter tends to be quite different. Instead of the alien hives, epic temples and pock marked battlefields I've drawn for various projects in the past, I had to tackle modern sophistication instead. Luckily it's the same basic process and relies on the same foundational skills.

While the pieces were requested as 'artists interpretations' of the apartment, it was really important to still be as accurate as possible. We did not want to mislead any potential home buyers. In the interests of speed and accuracy I imported the plans into a 3D package and rendered a basic ambient occlusion render. The rest was good old photoshop. All of the ornaments in these images were from photographs supplied by my client of her current home. She thought that personal flavour would add some feeling of her personality and a kind of homeliness to an otherwise anonymous image.

I hope you enjoy seeing something quite different from me!


If you want to move into the Clyde Quay development, you can check out the apartment listing at realestate.co.nz

If you'd like to read some earlier posts of mine that contain somewhat similar work done for the entertainment industry you should check these out:
The Anchor Bar for Tintin
Another bar, and a few other things for Anthymn

If you've never heard of Ambient Occlusion before you might want to have a read about it on Wikipedia





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D'Artiste: Matte Painting 3

Apologies for the extended period without posting. I've been busy relocating my life with a happy little jaunt through Europe thrown in for good measure (more on that soon!). During that time however, I've been lucky enough to be included in the latest book from Ballistic Publishing: 'D'Artiste: Matte Painting 3'.

 



























One of the three editors is David Luong, the veteran I recently studied under. I'm very honored to have two of my early attempts at matte painting included. I'm sure you will recognise them in the spreads below.




D'Artiste: Matte Painting 3 is currently available for pre-order from the Ballistic Publishing site here. You can flip through the entire book on the site. It seems to have a big focus on step by step tutorials and includes links to training videos and other resources. My copy has not yet arrived, so I'll let you know more once I've had my greasy paws on the real thing.


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Anthymn

I recently created these concept illustrations for 'Anthymn', an MMO that weaves the creation and performance of music through the traditional player experience.

Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)

It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn



















When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.

You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/


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