D'Artiste: Matte Painting 3
Apologies for the extended period without posting. I've been busy relocating my life with a happy little jaunt through Europe thrown in for good measure (more on that soon!). During that time however, I've been lucky enough to be included in the latest book from Ballistic Publishing: 'D'Artiste: Matte Painting 3'.
One of the three editors is David Luong, the veteran I recently studied under. I'm very honored to have two of my early attempts at matte painting included. I'm sure you will recognise them in the spreads below.
D'Artiste: Matte Painting 3 is currently available for pre-order from the Ballistic Publishing site here. You can flip through the entire book on the site. It seems to have a big focus on step by step tutorials and includes links to training videos and other resources. My copy has not yet arrived, so I'll let you know more once I've had my greasy paws on the real thing.
One of the three editors is David Luong, the veteran I recently studied under. I'm very honored to have two of my early attempts at matte painting included. I'm sure you will recognise them in the spreads below.
D'Artiste: Matte Painting 3 is currently available for pre-order from the Ballistic Publishing site here. You can flip through the entire book on the site. It seems to have a big focus on step by step tutorials and includes links to training videos and other resources. My copy has not yet arrived, so I'll let you know more once I've had my greasy paws on the real thing.
Anthymn
I recently created these concept illustrations for 'Anthymn', an MMO that weaves the creation and performance of music through the traditional player experience.
Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)
It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn
When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.
You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/
Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)
It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn
When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.
You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/
Kopane School Billboard
Here's an illustration I completed at the end of last year. Kopane School in the Manawatu now proudly bears this image in a couple of spots around the school. It was printed at nearly billboard size so I had a bit of fun adding local wildlife for the kids to spot. So if you're ever passing through Rongotea, swing by and take a peek.
My thanks to Principal Neal Duff for the savvy art direction.
My thanks to Principal Neal Duff for the savvy art direction.
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