White CLoud Worlds Volume 3!

Hey guys, 

I have some exciting news to share. WCW Volume 3 is coming! The art has been submitted and vetted and the layouts are done. This is the biggest, baddest volume yet! Paul and the team have decided to launch this one through Kickstarter. The book has been self funded every time, but with the added size and therefore costs involved this time the team are looking to get the fans in on the goods a little earlier. 

This is probably the cheapest you will be able to purchase the book, I will be buying a few through here as Christmas gifts (love you mom!). There are also a heap of purchasing options, including a set of all three books, some copies of Volume 3 bundled with prints, original art and even custom portraits from Paul Tobin himself. If you want to get a copy of the new volume, this is a really good time to do so! The bundled options are selling out fast though so go have a looky!

I've got a couple of pages in there again, and there is a tease of a new piece I did if  you scroll down the kickstarter page (hint: watch out for the cowboy image...). 

Please share the kickstarter with any you might think are intereseted! Here's the link:

White Clouds Worlds Volume 3 on Kickstarter

Sketch Dailies!

You may well have noticed a tendency towards environments and landscapes in my work in general. Recently though I've taken part in a few of the daily topics posted to the character focused twitter group Sketch Dailies. Here are a couple of the better ones!

If you want to follow me on twitter you can find me here:


"Dick Tracey" done in the style of J C Leyendecker.

"Scarecrow" - I was really focusing on colour transitions in this sketch.


Here's a blast from the past. Quite a while back I had the pleasure of working with a band I first saw in my own backyard - Supermodel. Well not literally my own backyard, I havn't had one of those for a long time. Lots of apartment living you see. But this band, Supermodel, are great performers. Mark Hanify later contacted me to do the cover artwork for their then upcoming album 'Rimu & Roses'. They were great to deal with, and were very decisive when it came to what they wanted. I was really happy with the piece of art that came out of working together. At the time the album was yet to be released so I wrote a blog post and saved it into my drafts folder, and always thought I had posted it. Here it is at long last.

The art needed to work in a few different formats, primarily the square format for the album cover itself (above). It also had to be flexible enough to work in vertical and horizontal poster formats.

Mark initially remarked that he really liked the matte painting work I had been doing, and I tried to push that level of detail and realism in the artwork. However I still wanted it to feel crafted so I didn't use any photography in the work. Here are a couple of closeups

This album was a big step for the band, produced by a legend in the industry, Reinhold Mack (who has worked with superstars including Queen and Muse).

They have since released several music videos if you are interested:

UPDATE: I'm adding in an additional music video they released in 2015.

Here is the bands website.
Here is where you can get the album on itunes
Here is a review of the album

Architectural Visualisation

Here's a fun little job I completed recently. My client purchased an apartment in the spectacular Clyde Quay development on the Wellington waterfront. However her situation has changed and she is now seeking to sell the apartment. The unit is still under construction so she needed some visuals to accompany her advertisements, which is where I came in.

It was a really interesting task for me. I've done a lot of environment design for the entertainment industry though the subject matter tends to be quite different. Instead of the alien hives, epic temples and pock marked battlefields I've drawn for various projects in the past, I had to tackle modern sophistication instead. Luckily it's the same basic process and relies on the same foundational skills.

While the pieces were requested as 'artists interpretations' of the apartment, it was really important to still be as accurate as possible. We did not want to mislead any potential home buyers. In the interests of speed and accuracy I imported the plans into a 3D package and rendered a basic ambient occlusion render. The rest was good old photoshop. All of the ornaments in these images were from photographs supplied by my client of her current home. She thought that personal flavour would add some feeling of her personality and a kind of homeliness to an otherwise anonymous image.

I hope you enjoy seeing something quite different from me!

If you want to move into the Clyde Quay development, you can check out the apartment listing at realestate.co.nz

If you'd like to read some earlier posts of mine that contain somewhat similar work done for the entertainment industry you should check these out:
The Anchor Bar for Tintin
Another bar, and a few other things for Anthymn

If you've never heard of Ambient Occlusion before you might want to have a read about it on Wikipedia

D'Artiste: Matte Painting 3

Apologies for the extended period without posting. I've been busy relocating my life with a happy little jaunt through Europe thrown in for good measure (more on that soon!). During that time however, I've been lucky enough to be included in the latest book from Ballistic Publishing: 'D'Artiste: Matte Painting 3'.


One of the three editors is David Luong, the veteran I recently studied under. I'm very honored to have two of my early attempts at matte painting included. I'm sure you will recognise them in the spreads below.

D'Artiste: Matte Painting 3 is currently available for pre-order from the Ballistic Publishing site here. You can flip through the entire book on the site. It seems to have a big focus on step by step tutorials and includes links to training videos and other resources. My copy has not yet arrived, so I'll let you know more once I've had my greasy paws on the real thing.


I recently created these concept illustrations for 'Anthymn', an MMO that weaves the creation and performance of music through the traditional player experience.

Instead of wizards and mages, Anthymn has maestros. Players perform their music in battle, their 'band' of warriors working in harmony to gain combat bonuses. Even the traditional meleee classes sync in as the percussion section, just using the shields and skulls of their enemies as drums. Beyond that maestros can compose warsongs into their songbooks, which work as powerful auras on the battlefield. That age old argument of 'my music tastes are way better than yours' can finally be put to the test in battle :)

It's a really interesting concept - and I'm excited to see how the game develops. You can learn more about the project at http://www.theanthymn.com/.
They are also running a kickstarter right now which you can sign up for here if you're interested: http://www.kickstarter.com/projects/37002837/anthymn

When I came aboard Anthymn there was already some fantastic art from Levi Hopkins and Richard Anderson, both veterans of the Guild Wars franchise (and longtime members of my inspiration folder). I had to work in a style that would sit alongside their work, while designing environments that would contrast with what they had already done.

You can see Levi's fantastic environment work on his blog here: http://levihopkinsart.blogspot.ca/
And Rich's dynamic masterpieces on his site here: http://www.flaptrapsart.com/